Sinking defeat sequence - PR #2040

Four matched Unity graphics captures at phone and desktop sizes. The videos compare motion at phone width; the full-size desktop end frames show final readability. Main is f7df9e3cb; the proposed change is 272512e42.

2 decisions. Each card shows BEFORE and AFTER, with its reference burned into the media.

1. A destroyed ship reaches the seabed

Open the video file: ship-loss-comparison.mp4
A destroyed ship reaches the seabed
Open the full-size image: ship-loss-before-desktop.png
A destroyed ship reaches the seabed
Open the full-size image: ship-loss-after-desktop.png

What to look for

Weather clears below the surface; the lit wreck remains legible; the captain portrait stays visible and the result says Sunk.

Decision

Does this sinking sequence reach the visual quality bar?

2. A round-limit defeat stays on the surface

Open the video file: round-limit-comparison.mp4
A round-limit defeat stays on the surface
Open the full-size image: round-limit-before-desktop.png
A round-limit defeat stays on the surface
Open the full-size image: round-limit-after-desktop.png

What to look for

The ship remains afloat in arena weather, the result says Defeated, and no wreck shot appears.

Decision

Is the ordinary defeat framing right for a timeout?

Decisions

  1. A destroyed ship reaches the seabed: Does this sinking sequence reach the visual quality bar?
  2. A round-limit defeat stays on the surface: Is the ordinary defeat framing right for a timeout?